Established in 1995 exploring the shifting threshold between analog and digital.
Moving between the real world and algorithmic abstractions, perception, memory, and emotions.
Compress, and re-emit through artistic expression and technological systems and also a lot of fun nonesensical experiments in groove.
The (in)famous original 1996 bass grooves - here zom364 playing (don't forget to unmute your phone and contact me if you want to use some for your projects ;) ) another loop! une autre boucle!
Generative Art and Neohumanities capture from the live-code elements of a project including dynamic agents, generative AI, and real-world performance.
Brebis Cruncher experimental work using full generative AI models to create the audio / music / images for a web 3.0 approach to the director's role and reverse generative AI processes